Blade & Soul
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Blade & Soul
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races:
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classes:
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assassin
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and recently summoner
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combat: Blade & Soul features a fast-paced, reaction-based beat-'em-up combat style.
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transport system: no mounts (for now): you travel by running at high speeds, leaping into the air and gliding down heights and distances (Qing Gong).
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or through riding Dragon Streams: high-speed movement travel mechanic during which you do not control your character
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recently a wall-walking ability called "Ascension" has also been announced.
visually stunning:
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no gear system: Bo-Pae (type of socket) system allows you to wear whichever gear you want and simply "socket" your desired stats through collecting Bo-Pae slices
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outfit list
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artistic: Magna Carta artist Hyung-tae Kim was hired by the Blade & Soul developers to be the artistic director of Blade & Soul. he is said to personally accompany the development of the game, character, weapon, armor design etc...
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art by Hyung-tae Kim
story-driven: it is said that Blade & Soul will have a story line in which players will have to fight back an impending evil, but also a more personal story of vengeance and repentance as players seek to avenge a death that happens in the beginning of the game.
cut scenes from the early levels help this story unveil. developers have said that even once players obtain this vengeance they will have new goals.
well that's my review, it took longer than expected and I'm sorry i didn't get into much detail as i've been very sleepy writing this
blade & soul smartphone case
some fans have already developed Smartphone cases for the game..
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a Day out with the Blade & Soul staff
lol, just found these two articles about what appears to be field trips of the B&S team
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I'm glad they get relaxation days, I'm sure it's needed to build a great game
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I'm glad they get relaxation days, I'm sure it's needed to build a great game
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» Blade & Soul First sneak peak of English voice dub
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